The recently released top-down shooter on the PlayStation Network can be fun, but because it doesn't require any brain power, this overly repetitive title can turn you into a gamer cliché - a slug entrenched firmly in the ass-grove of his couch with minimal mental activity.
Commando 3 starts off promisingly enough. You are a member of a three person commando unit called the Jackals. Teammates Wolf, Coyote and Fox offer different skill sets and abilities but all three are tough and lethal. Once in the jungle, the bullets start flying. Your mission is to eliminate wave after wave of enemy goons, nab power-ups, save POW's, grab medals and defeat the boss at the end of each level - classic fare from the makers of Commando and Mercs, which is exactly the problem with Commando 3.
While the tried and true formula is fun in short spurts, its weaknesses are glaring after playing for any length of time. The game presentation feels dated with generic graphics and music taken straight from an 80's Stallone action flick. The driving mechanics are poor, with the driving sections feeling like rushed add-ons. But most disappointing is the game's repetition. Once you've played one level, you've played them all. Shoot, power-up, etc. - lather, rinse and repeat. This might have been acceptable if Commando 3 was given the attention and more modernized look this franchise deserves, but instead we're left with a mindless shooter that's a shell of what it could have been.
-Terry Terrones
PROS: Limitless ammunition and taking hundreds of direct hits while saving POW's?!? Rambo would be proud
CONS: Levels are repetitive, levels are repetitive, levels are repetitive
Graphics: 3.00
Sound: 2.75
Control: 3.25
Fun Factor: 3.00
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